Spritesheet slicing
Set rows, columns, start/end frames, and playback speed to quickly preview animation frames from a source sheet.
Spritesheet Editor helps game artists and developers turn raw spritesheets or loose frame PNGs into clean animation sheets with masks, pivots, offsets, pixel edits, indexed colors, and flexible import/export workflows including GIF, PSD, MP4, and spritesheet output.
No install. No backend. Open the tool, upload your sprite, edit, and export.
Feature set
Designed around a practical sprite pipeline: import spritesheets, loose frames, GIF, PSD, or MP4 sources, then slice, inspect timing, clean pixels, align frames, reduce colors, and export as GIF or repacked spritesheet.
Set rows, columns, start/end frames, and playback speed to quickly preview animation frames from a source sheet.
Scrub the timeline, play the animation, reorder frames, duplicate frames, and import loose frame images.
Use mask brush, restore brush, magic wand, background masking, and halo cleanup to remove unwanted pixels.
Paint directly on frame pixels with a square pixel-perfect brush, dropper, and paint bucket.
Adjust cage size, pivots, per-frame offsets, scale, rulers, zoom, and pan for precise frame placement.
Preview and apply color reduction, preserve transparency, import color tables, and save ACT or PAL palettes.
Create bitmap fonts, edit letter spacing and offsets, preview text instantly, and export styled text sprites for UI and HUD workflows.
Build timeline-based scenes with layered sprite clips, text, fades, and audio, then render final animations directly from the compositor workspace.
Use multiple reference layers with transparency, transforms, and reload controls to keep proportions and animation staging consistent while editing.
Workflow
Drop in a spritesheet or import individual frame images, GIF, PSD, and MP4 sources to build your animation timeline.
Set grid dimensions, playback speed, and scrub through frames to check motion and timing.
Mask backgrounds, remove halos, edit pixels, set pivot guides, and nudge each frame into position.
Export your result as GIF or repacked spritesheet output using the selected cage size and layout.
Open Source
Spritesheet Editor is a free tool for artists, developers, and technical artists. The project is open for the community to explore, improve, and expand with new features, workflow ideas, fixes, and integrations.
The project is intended to use the MIT License, a simple and permissive open-source license that allows people to use, modify, and contribute to the project while keeping attribution to the original creator.
Release Notes
See what changed in each release. Share this section with collaborators when you need to review new features, improvements, and fixes.
Feedback
Found a bug, have a workflow idea, or want a new export option? Send a suggestion and help improve Spritesheet Editor.
Have an idea for a new feature, found something that could work better, or want to request a workflow improvement? Share your feedback below, every suggestion helps make Spritesheet Editor more useful for artists, developers, and the community.
Quick Answers
No. Spritesheet Editor runs directly in your browser, so you can open the page and start working right away. There is no software installer, account setup, or local app to maintain.
Yes. The editor is free to use for preparing spritesheets, testing animation timing, cleaning frames, and exporting your final PNG assets.
No license is required to use the tool or export your edited spritesheets. You can use the exported images in your own game, animation, prototype, or production pipeline.
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