Spritesheet slicing
Set rows, columns, start/end frames, and playback speed to quickly preview animation frames from a source sheet.
Spritesheet Editor helps game artists and developers turn raw spritesheets or loose frame PNGs into clean animation sheets with masks, pivots, offsets, pixel edits, indexed colors, and PNG export.
No install. No backend. Open the tool, upload your sprite, edit, and export.
Feature set
Designed around a practical sprite pipeline: upload, slice, inspect animation timing, clean pixels, align frames, reduce colors, and export a repacked sheet.
Set rows, columns, start/end frames, and playback speed to quickly preview animation frames from a source sheet.
Scrub the timeline, play the animation, reorder frames, duplicate frames, and import loose frame images.
Use mask brush, restore brush, magic wand, background masking, and halo cleanup to remove unwanted pixels.
Paint directly on frame pixels with a square pixel-perfect brush, dropper, and paint bucket.
Adjust cage size, pivots, per-frame offsets, scale, rulers, zoom, and pan for precise frame placement.
Preview and apply color reduction, preserve transparency, import color tables, and save ACT or PAL palettes.
Workflow
Drop in a spritesheet or import individual frame images to build your animation timeline.
Set grid dimensions, playback speed, and scrub through frames to check motion and timing.
Mask backgrounds, remove halos, edit pixels, set pivot guides, and nudge each frame into position.
Repack the final frame order into a clean PNG using the selected cage size and layout.
Open Source
Spritesheet Editor is a free tool for artists, developers, and technical artists. The project is open for the community to explore, improve, and expand with new features, workflow ideas, fixes, and integrations.
The project is intended to use the MIT License, a simple and permissive open-source license that allows people to use, modify, and contribute to the project while keeping attribution to the original creator.
Checkerboard preview, alpha-preserving export, pixel-perfect guides, and frame-by-frame cleanup tools.
Best for
Use it when you need a lightweight browser tool to inspect an animation sheet, remove backgrounds, align inconsistent frames, or prepare a cleaner PNG for your game engine.
Feedback
Found a bug, have a workflow idea, or want a new export option? Send a suggestion and help improve Spritesheet Editor.
Have an idea for a new feature, found something that could work better, or want to request a workflow improvement? Share your feedback below, every suggestion helps make Spritesheet Editor more useful for artists, developers, and the community.
Quick Answers
No. Spritesheet Editor runs directly in your browser, so you can open the page and start working right away. There is no software installer, account setup, or local app to maintain.
Yes. The editor is free to use for preparing spritesheets, testing animation timing, cleaning frames, and exporting your final PNG assets.
No license is required to use the tool or export your edited spritesheets. You can use the exported images in your own game, animation, prototype, or production pipeline.
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